//#define __DEBUG__
// by Xeno
#define THIS_FILE "fn_lightobj.sqf"
#include "x_setup.sqf"

private "_light";
_light = "#lightpoint" createVehicleLocal [0,0,0];
_light setLightBrightness 1;
_light setLightAmbient[0.2, 0.2, 0.2];
_light setLightColor[0.01, 0.01, 0.01];
_light lightAttachObject [_this, [0,0,0]];